Sorcerer's 11 Mafia - Sign Ups
Posted: Sat Jul 29, 2023 6:32 am
Setup
Werewolf (2)
Sorcerer (1)
Seer (1)
Hunter (1)
Martyr (1)
Vanilla (5)
Sign up by responding with in.
Player List
1. EGW
2. PJ
3. Adum
4. somi
5. heury
6. bessie
7. Mak
8. Fred
9. Maven
10. moody
11. Dooplisity
Werewolf (2)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________ and _______! You are a each a Werewolf!
You may communicate in this PM at any time, if you are alive.
Starting N1, each Night, you may collectively choose one target to nightkill.
You have an ally in the Sorcerer, whose identity is unknown to you. They know who you are, however. Try not to nightkill them!
You win if there are as many living Werewolves as Town, or nothing can prevent this.
You may communicate in this PM at any time, if you are alive.
Starting N1, each Night, you may collectively choose one target to nightkill.
You have an ally in the Sorcerer, whose identity is unknown to you. They know who you are, however. Try not to nightkill them!
You win if there are as many living Werewolves as Town, or nothing can prevent this.
Sorcerer (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Sorcerer!
Your werewolf allies are ________ and _______.
Note that you are a human loyalist, and not a Werewolf. They do not know who you are, and you may not communicate with them privately. Being human also means that the Seer will identify you as Not Wolf, but if your werewolf buddies both die, you will lose.
N0, send me the names of two players, besides your Werewolves and yourself. Your result will be the name of one of those players who is NOT the Seer, chosen at random.
N1 and onwards, each Night, please send me the name of a player. Your result will be "Seer", if they are the Seer, and "Not Seer" otherwise.
You win if there are as many living Werewolves as Town, or nothing can prevent this.
Your werewolf allies are ________ and _______.
Note that you are a human loyalist, and not a Werewolf. They do not know who you are, and you may not communicate with them privately. Being human also means that the Seer will identify you as Not Wolf, but if your werewolf buddies both die, you will lose.
N0, send me the names of two players, besides your Werewolves and yourself. Your result will be the name of one of those players who is NOT the Seer, chosen at random.
N1 and onwards, each Night, please send me the name of a player. Your result will be "Seer", if they are the Seer, and "Not Seer" otherwise.
You win if there are as many living Werewolves as Town, or nothing can prevent this.
Seer (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Seer!
N0, send me the names of three players, besides yourself. Your result will be the name of one of those players who is NOT a Werewolf, chosen at random.
N1 and onwards, each Night, please send me the name of a player. Your result will be "Werewolf", if they are a Werewolf, and "Not Werewolf" otherwise. The Sorcerer, while evil, is not technically a Werewolf and will return as "Not Werewolf".
You win if all of the Werewolves are dead.
N0, send me the names of three players, besides yourself. Your result will be the name of one of those players who is NOT a Werewolf, chosen at random.
N1 and onwards, each Night, please send me the name of a player. Your result will be "Werewolf", if they are a Werewolf, and "Not Werewolf" otherwise. The Sorcerer, while evil, is not technically a Werewolf and will return as "Not Werewolf".
You win if all of the Werewolves are dead.
Hunter (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Hunter!
You have a mandatory vengeful kill, which will happen in the event of your demise.
N0, send me the name of another player to target for your vengeful kill. You may change your vengeful target to any player besides yourself, and at any time up until you die. If you do not have a living vengeful target, you'll instead kill your most recent living target. If none of your previous targets are alive, you'll kill someone at random.
You count as TWO townspeople for determining if the game has ended. If you are left in a 1-vs-1 endgame with a Werewolf, you'll kill them, resulting in a Town win!
You win if all of the Werewolves are dead.
You have a mandatory vengeful kill, which will happen in the event of your demise.
N0, send me the name of another player to target for your vengeful kill. You may change your vengeful target to any player besides yourself, and at any time up until you die. If you do not have a living vengeful target, you'll instead kill your most recent living target. If none of your previous targets are alive, you'll kill someone at random.
You count as TWO townspeople for determining if the game has ended. If you are left in a 1-vs-1 endgame with a Werewolf, you'll kill them, resulting in a Town win!
You win if all of the Werewolves are dead.
Martyr (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Martyr!
N1 and onwards, you may select a target to protect from kills. If they would die that Night, you will die in their place instead.
You win if all of the Werewolves are dead.
N1 and onwards, you may select a target to protect from kills. If they would die that Night, you will die in their place instead.
You win if all of the Werewolves are dead.
Vanilla (5)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Vanilla Town!
You never were good at anything. You still aren't! Hopefully you're better at killing werewolves.
You win if all of the Werewolves are dead.
You never were good at anything. You still aren't! Hopefully you're better at killing werewolves.
You win if all of the Werewolves are dead.
Sign up by responding with in.
Player List
1. EGW
2. PJ
3. Adum
4. somi
5. heury
6. bessie
7. Mak
8. Fred
9. Maven
10. moody
11. Dooplisity