Millerizer Mafia - Sign Ups
Posted: Mon Feb 20, 2023 11:09 pm
Setup / Roles
1x Independent Millerizer
This is a Marker that turns their marks into Millers (appended to the mark's prior role). At the beginning of each Day phase (referred to as "Dawn"), the millerizer can mark a player. That player is permanently marked and seen as "guilty" upon investigation.
If an attempt is made to millerize Godfather or someone who is already a Miller, the ability will fail and this will be relayed to the Millerizer.
Millerizer wins—and all other players lose—if they are alive and the only other players remaining in the game are Millers.
1x Mafia Capable Godfather
Appears as "not guilty" upon investigation, is immune to being millerized, and becomes a Mafia Hitman if there is no other Hitman in the same faction. Wins when their faction can no longer be eliminated and no other factions have achieved their win condition.
1x Mafia Hitman
Can and must choose a player to kill each night. Wins when their faction can no longer be eliminated and no other factions have achieved their win condition.
1x Town Cop Miller
Can choose a player to investigate at night and will receive a "guilty" or "not guilty" result. Hitman and Millers are seen as guilty. Millerizer, Godfather, and Universal Backups are seen as "not guilty." Wins when all non-town roles are removed from the game.
5x Universal Backups
Assumes the role of a power role the first time a Town PR with that name is eliminated. If there are any other living Universal Backups when a Town PR dies, one Universal Backup is randomly selected to assume the power role. Wins when all non-town roles are removed from the game.
Deadlines
Dawn: The first 24 hours of the Day Phase
Day: 4 days
Night: 24 hours
Players
1. bessie
2.
3.
4.
5.
6.
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8.
9.
1x Independent Millerizer
This is a Marker that turns their marks into Millers (appended to the mark's prior role). At the beginning of each Day phase (referred to as "Dawn"), the millerizer can mark a player. That player is permanently marked and seen as "guilty" upon investigation.
If an attempt is made to millerize Godfather or someone who is already a Miller, the ability will fail and this will be relayed to the Millerizer.
Millerizer wins—and all other players lose—if they are alive and the only other players remaining in the game are Millers.
1x Mafia Capable Godfather
Appears as "not guilty" upon investigation, is immune to being millerized, and becomes a Mafia Hitman if there is no other Hitman in the same faction. Wins when their faction can no longer be eliminated and no other factions have achieved their win condition.
1x Mafia Hitman
Can and must choose a player to kill each night. Wins when their faction can no longer be eliminated and no other factions have achieved their win condition.
1x Town Cop Miller
Can choose a player to investigate at night and will receive a "guilty" or "not guilty" result. Hitman and Millers are seen as guilty. Millerizer, Godfather, and Universal Backups are seen as "not guilty." Wins when all non-town roles are removed from the game.
5x Universal Backups
Assumes the role of a power role the first time a Town PR with that name is eliminated. If there are any other living Universal Backups when a Town PR dies, one Universal Backup is randomly selected to assume the power role. Wins when all non-town roles are removed from the game.
Deadlines
Dawn: The first 24 hours of the Day Phase
Day: 4 days
Night: 24 hours
Players
1. bessie
2.
3.
4.
5.
6.
7.
8.
9.