Page 1 of 1

Darkest Dungeon 2 (Dayless Mafia) - N2 Campfire

Posted: Mon Mar 31, 2025 9:34 pm
by LaserGuy
Image

Gather your courage and ride out into the chaos of a world undone.
Our heroes and a stagecoach are all that stand between darkness and salvation.
From the burning Sprawl to the diseased Foetor, the long road will challenge your strategies and your endurance.
Journey to the Mountain and face down the terrifying manifestations of your weaknesses.



Darkest Dungeon 2 is a Dayless Mafia setup. This setup will focus heavily on deduction and night play. Players will have a very limited ability to interact with each other, so must use the resources that they have at their disposal efficiently to figure out who their allies and enemies are. This setup is aimed to be relatively low impact in terms of time-commitment to players.

The flavour is inspired by Darkest Dungeon 2. Flavour knowledge is generally not required, but knowing the characters and basic premise could be somewhat helpful.

This setup is experimental. I will do my best to ensure a fun and enjoyable, but I can't guarantee balance.

Please do not post in this thread without explicit permission from the mod (even confirmation).

Rules
General Rules
Spoiler (Show/Hide)
• Please remember that this is a game. Be respectful to other players and have fun.
• Do not post in the main thread for any reason unless the mod has specifically said you are allowed to.
• You are not allowed to quote your role PM or send any images, metadata, or any other information pertaining to your role PM.
• Players must be aware of their role and play to their wincon
• Players may not use ChatGPT or other LLM to craft their messages.
• Players are not allowed to use encryption or similar systems

Private Channels
Spoiler (Show/Hide)
• Each player will have a private thread on Discord in which they may document their thoughts. These threads are only accessible to the player and information posted here will not be revealed to other players during play.
• Communication via mod, including questions related to the setup or roles, must be done through your private channel.
• Players should indicate Messages and Actions that they wish to send/perform in their private channel. Please do not attempt to send messages directly to other players.
• Some players will have access to temporary or permanent private chat with each other. These chats may be open during the exploration phase, the campfire phase, or both, depending on the ability. Private chats do not count toward your wordcount.

Phases
Spoiler (Show/Hide)
• The game will be divided into a number of Night phases. Each night phase will in turn be divided into Exploration rounds and Campfire rounds. Exploration phases focus primarily on messaging; campfire phases focus on actions.
• Each player will have 3 action points that they can use to take actions.
• Some actions can only be used during the exploration phase; others can only be used during campfire. Generally, exploration actions will be messaging adjacent; campfire actions will be more traditional mafia night actions, though there may be a few exceptions.
• Players cannot take the same action twice during a round (e.g. if a player has an exploration action worth 1 point, it may use it on three separate rounds, but not three times in the same round).
• Players may take multiple different actions during a given round if they have the points to do so.
• Each Night will have multiple exploration rounds, followed by one campfire round. Action points will be refilled at the start of the night. The rounds will proceed as follows:
• N1: 4x exploration rounds. 1x campfire round
• N2+: Action points refilled, 2x exploration rounds. 1x campfire round

Exploration rounds
Spoiler (Show/Hide)
• Each exploration round lasts 24 hours.
• Players will be allowed to send messages to other players each round as long as they have the words to do so. Messages may only be sent to players, not roles.
• Not all players have the same number of words or may be limited in the number of messages that they can send/receive.
• Leftover words will NOT be carried over to future rounds
• Exploration actions will trigger at the end of the round, after messages are sent, but before they are received.
• Messages will always be signed, either with your player name or your role name, your choice.
• All player and role names count as one word regardless of their actual length.
• Players are generally not allowed to portmanteau words together to shorter their wordcount. E.g. A message reading “KillLaserGuyHeIsScum” is not acceptable. Players are expected to make a good faith effort to keep their wordcounts and not abuse the messaging rules and obvious attempts to circumvent these is not permitted. If you aren’t sure what is acceptable, please ask.
• Hyphenated words count as a single word.
• Players exceeding their wordcount will have their messages truncated.
• Common contractions (it's, didn't, etc.) count as one word.
• Acronyms or initialisms (wtf, etc.) will generally count for their full wordcount.
• Messages may only be in text. Simple embellishments like bold or italics may be added for emphasis. Images, emojis, sound recordings, etc. are not permitted.

Campfire Rounds
Spoiler (Show/Hide)
• The campfire round will last 48 hours.
• Campfire actions can be taken during this round. These will generally be processed according to Natural Action Resolution, or as close as possible.
• Players are not allowed to send or receive messages during campfire round.
• Every player will have access to a killing action of some sort. The exact mechanics of this kill will vary from player to player.

Sample Role PM:
Spoiler (Show/Hide)
Town Explorer
You are a peasant with a pitchfork. You are in way over your head, but you're doing your best with what you have.

Weapon: Pitchfork

Messaging Rights:
You have 100 words per exploration round. You may send as many messages as you want per round as long as you don’t exceed this limit.

Exploration Actions:
Return to sender (1 action point): Target a player of your choice. Any messages sent by that player during this exploration phase will not be delivered and will be returned to them unopened.

Campfire Actions:
One-shot Kill (3 action points): Target a player of your choice. If nothing prevents you from doing so, that player will be killed and eliminated from the game. Flavour text for your kill will be your target was stabbed by a pitchfork.

You are aligned with Town. You win when all threats to Town are eliminated.
Player list
1. Heury
2. Somitomi
3. Seven
4. KayJayQueue
5. gims
6. Bessie
7. Mak
8. Madge
9. Deadbananas

Replacement
1. Moody

Re: Darkest Dungeon 2 (Dayless Mafia) - Pregame

Posted: Mon Mar 31, 2025 9:38 pm
by LaserGuy
Role PMs will be going out shortly. In your role PM you will see a link to the game Discord server. Please accept the invitation and I will allow you to access your private chat. Once all players have accessed the chat, I will start the game (hopefully tomorrow).

Please do not post in this thread without explicit permission from the mod (even confirmation). If you have any questions about the game setup, mechanics, or your role PM, ask in your Discord. If it is important for the entire group to know the answer, I will post it here.

Mod note: This game consists of 7 Town and 2 Mafia. There are no independent roles.

Text is BOLD is mod-information and is always true. Text in italics is flavour. Flavour information is not guaranteed to be true or definitively representative of the game state.

Re: Darkest Dungeon 2 (Dayless Mafia) - Pregame

Posted: Mon Mar 31, 2025 9:57 pm
by LaserGuy
Role PMs are out.

Re: Darkest Dungeon 2 (Dayless Mafia) - Pregame

Posted: Mon Mar 31, 2025 10:18 pm
by LaserGuy
Messaging rules have been updated to clarify contractions and acronyms.

Re: Darkest Dungeon 2 (Dayless Mafia) - Pregame

Posted: Tue Apr 01, 2025 4:42 pm
by LaserGuy
Few general reminders for messaging and actions:

All of your messages must be signed. This can either be with your rolename or your player name, your choice. If you don't say, I will assume it is your player name. This does not count toward your word total.

E.g. a received message will look like:
LaserGuy is scum, don't trust him!
-Theallieza
or
Theallieza is town!
-Explorer
Actions and abilities may only target players. You can't target someone's role without knowing who they are.
Night kill: LaserGuy is allowed but
Night kill: Explorer is not.

Re: Darkest Dungeon 2 (Dayless Mafia) - N1 (ex 1/4)

Posted: Tue Apr 01, 2025 5:11 pm
by LaserGuy
Ruin has found you at last. My protege - my friend - our calculations were correct: the ephemeral equation is unbalanced. The earth spins on a strange and terrifying new axis, and everywhere... unbridled consequence. The world is a wasteland of failures past, and yet you must ride out into it, unafraid. Take this - it is Hope. The very last of it. It is yours now. You were bold once. Be bold once more. Free yourself from this suffocating stillness, fix your gaze on the horizon, and face the fearsome truth... of the Darkest Dungeon.

The only chance for redemption, the forbidden mountain where eldritch secrets were revealed. A band of weary travellers gather in a stagecoach, prepared to carry the Light of Hope through dangerous lands. Can you ascend to its peak, to rid the world of the darkness and corruption that plagues it?


The eternal night has fallen.

It is exploration round 1/4. This round ends at 10:00 am PST tomorrow.


If you have not accessed your private channel, please do so as soon as possible so you can send/receive messages.

Re: Darkest Dungeon 2 (Dayless Mafia) - N1 (ex 1/4)

Posted: Tue Apr 01, 2025 6:07 pm
by LaserGuy
Important reminder: Please post your messages in your chat for me to send. Do not under any circumstances send messages directly to other players.

Re: Darkest Dungeon 2 (Dayless Mafia) - N1 (ex 2/4)

Posted: Wed Apr 02, 2025 5:30 pm
by LaserGuy
It is exploration round 2/4. This round ends at 10:00 am PST tomorrow.

Re: Darkest Dungeon 2 (Dayless Mafia) - N1 (ex 3/4)

Posted: Thu Apr 03, 2025 5:11 pm
by LaserGuy
It is exploration round 3/4. This round ends at 10:00 am PST tomorrow.

Re: Darkest Dungeon 2 (Dayless Mafia) - N1 (ex 4/4)

Posted: Fri Apr 04, 2025 6:06 pm
by LaserGuy
It is exploration round 4/4. This round ends at 10:00 am PST tomorrow.

Re: Darkest Dungeon 2 (Dayless Mafia) - N1 (ex 4/4)

Posted: Mon Apr 07, 2025 5:01 pm
by LaserGuy
You leave behind the valley, the last vestige of the civilized world, following a rutted, pockmarked road on a clumsy stagecoach. The road is long and treacherous; the air reeks of death and the land seemed festered and decayed. You set up a crude camp, a handful of scattered campfires surrounding the coach. One by one you begin to drift off into a dark and troubled sleep.

You are awakened by a terrible scream. Leaping to your feet, you begin to search the area. One of the your campfires has gone out, one of your companions has disappeared into the endless blackness. After a fruitless search for your companion, you decide to press on. You will get no more sleep.

And the mountain awaits...


Madge, Town Occultist, was killed in the night and was eliminated from the game.
She was consumed by the void.

Role PM:
Spoiler (Show/Hide)
Occultist

Image

Knowledge - the poison of man. Since time began, it has been the folly of men such as the Ancestor. Many have sought it out, but those who discover the truth of this world's secrets have found the revelations too much to bear. The Occultist, however, has utilized that same knowledge to further his understanding of the eldritch. His pursuits in antediluvian apprehension have left his body fragile and weak, but it has made his mind sharp and his capabilities most versatile.

Alignment: You are aligned with Town. You win when all threats to Town are eliminated.

Weapon: Eldritch Tentacles

Private Channel: Please join the Discord server here to receive your private channel.

Messaging Rights: You have 100 words per exploration round. You may send as many messages as you want per round as long as you don’t exceed this limit.

Exploration Actions:
  • Chaotic Offering (2 action points): During the next exploration phase, all other players have their wordcounts doubled. You cannot send or receive any messages during this phase.
Campfire Actions
  • Wyrd Reconstruction (3 action points): Target a player of your choice. If that player was targeted by any killing actions, those actions are prevented.
  • One-shot Abyssal Artillery (3 action points): Target a player of your choice. If nothing prevents you from doing so, that player will be killed and eliminated from the game. Flavour text for your kill will be your target was consumed by eldritch horrors.
It is Night 2. Your action points are refilled.
It is exploration round 1/2. This round ends at 10:00 am PST tomorrow.

Re: Darkest Dungeon 2 (Dayless Mafia) - N2 (ex 1/2)

Posted: Tue Apr 08, 2025 5:45 pm
by LaserGuy
It is exploration around 2/2. This round ends 10am PST tomorrow.

Re: Darkest Dungeon 2 (Dayless Mafia) - N2 (ex 1/2)

Posted: Wed Apr 09, 2025 5:26 pm
by LaserGuy
It is campfire. This round ends 10am PST Friday.

Re: Darkest Dungeon 2 (Dayless Mafia) - N2 Campfire

Posted: Fri Apr 11, 2025 5:01 pm
by LaserGuy
You pass through the remains of what was once a village. Crumbling buildings, hollowed out by flame, dot the landscape. The once proud cobblestone road is torn up, going is slow and treacherous. After an hour of veering through the desolate streets, you hear a loud crack as one of the wheels on the coach finally gives out. You have no choice but to stop and make camp while you attempt to repair the couch.

As you rest, the sounds of scuffle breaks out. Rushing over, you see one of your compatriots lying in the mud, skull crushed a blunt weapon. Was it the madness that overlook him? Or one of you? As you wander back, you notice the coach shrouded in shadow, and hear a thin scream coming from within the shadows. Gathering the light, you rush to the coach, and find that the wainwright has vanished. Thankfully, they at least managed to fix the wheel before the darkness overtook them. Another sacrifice to the Mountain.

Deadbananas, Town Crusader, was killed in the night and was eliminated from the game.
He was crushed by a mace

Somitomi, Town Leper, was killed in the night and was eliminated from the game
He was consumed by the void.

Role PM:
Deadbananas
Spoiler (Show/Hide)
Crusader

Image

Every cause needs a champion, a hero to rally otherwise common men to a righteous cause and lead them to victory. The Crusader is that champion. With holy blade in hand he smites the wicked and sends them back to the darkness from whence they crept. While his armor restricts his movement it affords him great protection, allowing him to stand in the frontlines to take the blows that his weaker comrades cannot.

Alignment: You are aligned with Town. You win when all threats to Town are eliminated.

Weapon: Sword

Private Channel: Please join the Discord server to receive your private channel.

Messaging Rights: You have 30 words per exploration round. You may only send one message per exploration round.

Exploration Actions:
  • Share Campfire (1 action point): Target a player of your choice. The player will receive a message stating that you wish to share their campfire. If they accept, then you will have chat privileges with them during the next Campfire phase. You may only share one campfire per night.
  • Target a player of your choice. That player will receive an extra 30 words in the next exploration round. You may send an extra message to that player. You may not self target.
Campfire Actions
  • Bulwark of Faith (1 action point): Target the player sharing your campfire. While you are standing guard, any killing actions targeting them will target you instead. Your campfire partner will be aware that this occurred.
  • One-Shot Smite (3 action points): Target a player of your choice. If nothing prevents you from doing so, that player will be killed and eliminated from the game. Flavour text for your kill will be your target was slain by a sword.

Somitomi
Spoiler (Show/Hide)
Leper

Image

Struggle, and futility — all one's days are a constant toil to shelter life's ember through one more night. The Leper not only knows but embraces such solemnity. Tortured existence has taught him to count not on the care of others. He has learned to channel his energy inward, a kingdom within one man. His power can neither serve nor comfort others; but, drawing on it, he can gain strength others can but dream of, or the endurance to bear what no other could. And when his massive blade falls, death's call rings loud to all caught in its thunderous arc. However, such force falls not nimbly, and foes may lightly evade their execution

Alignment: You are aligned with Town. You win when all threats to Town are eliminated.

Weapon: Greatsword

Private Channel: Please join the Discord server to receive your private channel.

Messaging Rights: You have 60 words per exploration round. You may send as many messages as you want per round as long as you don’t exceed this limit.

Exploration Actions:
  • Loner: You cannot join the campfire of another player.
  • Purge (1 action point): Remove blindness from yourself. You may not send any messages during this exploration turn.
  • Intimidate (1 action point): Target a player. For the next exploration turn, that player may only send messages to you.
Campfire Actions
  • Blindness: While blinded, you cannot use any campfire actions.
  • Hew (2 action points): Target a player. Target a player of your choice. If nothing prevents you from doing so, that player will be killed and eliminated from the game. Flavour text for your kill will be your target was slain by a greatsword. After using a hew attack, you are afflicted with blindness.
  • Withstand (2 action points): If you are targeted by a killing action, you will be protected and will not die. After using withstand, you are afflicted with blindness.

Re: Darkest Dungeon 2 (Dayless Mafia) - N2 Campfire

Posted: Fri Apr 11, 2025 5:16 pm
by LaserGuy
It is exploration round 1/2. This round ends at 10:00 am PST tomorrow.