Hope you all had a good game was interesting to Mod. All roles with submitter and player are below along with my notes from N1 and N2. I didn't actually change any roles whilst there were a lot of investigative roles I thought the game was balanced.
Thank you Seven for Co Modding.
Notes
- I think I messed up the implementation of Osie's role
- Osie getting the Catgirl role was completely random, however, I may have made that role scum for balance reasons anyway.
- I had missed the part of Osie's role that meant it could target any player living or dead and that's why I decided to stop dead players reading spoilers as that could be swingy.
- First Game I have modded in a while just glad I didn't do a game breaking mistake!
Submitted: Moody, Played by The Worst
Spoiler (Show/Hide)
Police Mix Tape
You enjoy the music of the Police, and want to share it with other people. The cassette player you're using for your mix tape is a bit unusual however, and has odd effects on the person who listens to it (that the shop you bought it at was in what used to be a vacant lot and had a wizened crone behind the cash register should have tipped you off).
Player may only play one track per night. Tracks may only be played once. Tracks may be played in any order.
"Don't Stand So Close To Me"--Any night actions taken against the target will fail
"Every Breath You Take"--Watcher
"Roxanne"--(you don't have to turn on the red light) Roleblock
"Synchronicity"-- switch players X and Y for purposes of night actions
Submitted: Bessie, Played by Boomfrog
Spoiler (Show/Hide)
Role: Santa’s Watchdog-in-Training
Woof! You are one of Santa’s puppies, in training to be a watchdog. Oh boy, this is the bestest job ever! You get lots of treats, you get to sleep on a soft pillow, and when you get big, if you are a very good dog, you get to go for lots of rides in the sleigh! You’re going to be the goodest dog ever!
Ability: In addition to your other duties (which include sitting, shaking paws, and fetching the ball) each night you will select one other player to watch, and you will learn who visited that player on the night you watched them.
Special ability: You are enthusiastic and anxious to be the bestest watch dog ever. Once during the game, you may watch everyone, and you will learn who targeted everyone on that night. However, you are still a puppy and a bit overeager, and you forgot which results go with which player [results will be player/random result]. For the remainder of the game, you are distracted by this misstep, and your result on each subsequent night will have a 50% chance of being the correct result for the player you targeted, and a 50% chance of being from a random player [the result will be target/correct result or target/random result]. Woof, is that a squirrel??
Submitted: Heury, Played by The Snide Sniper
Spoiler (Show/Hide)
Absorber:
An Absorber passively and reflexively copies all active abilities that target it. The Absorber can then use its "absorbed" abilities on subsequent Nights.
Example Role PM: Whenever an active, non-factional ability is targeted at an Absorber, the Absorber will permanently gain that ability (in addition to any other abilities the might have already gained). The Absorber can then use it on future nights. The Absorber cannot copy factional abilities like the Mafia's kill.
Another option is that any ability they absorb can only be used during the next night phase.
If you think tough men are dangerous, wait til you see what weak men are capable of.
Submitted: Boomfrog, Played by Heury
Spoiler (Show/Hide)
Ghost of Christmas Never
You are not as popular as your three brother ghosts but technically your domain is larger then all of there's put together. You hold sway over all the Christmases that will never happen. But now that the multiverse has become a popular idea thanks to some new Marval movies, people are starting to be interested in getting visions from you again.
Vision of a Christmas Never: - Night Action - You target a player and learn all sorts of useful info about what they might have done this Night phase. But not about what they actually did. You learn three pieces of information: Their Role Name, Who they Targeted, and Who targeted them, like a rolecop, watcher and tracker all at once! However, exactly one of those three pieces of information will be incorrect.
Mod notes (you can share with the player if that fits your style):
Incorrect Role names will be selected randomly from all existing role names in the game.
Incorrect tracker results will be randomized between all living players (excluding that player themself) plus the option of no one.
Incorrect watcher results always include the Ghost of Christmas Never, and have a 50% chance of no one else. If targeted by "someone" then pick randomly like the tracker results and flip a coin again to see if targeted by a second person. Continue until the 50% chance fails. So basically 50% chance of just the Christmas Ghost, 25% chance to one extra result, 12.5% chance of 2 extra results, etc... Reroll duplicates.
Top
Submitted: Madge, Played by Moody
Spoiler (Show/Hide)
Role: Christmas Cherry
Description:
The poms and the seppos might not be onto it, but the humble cherry is a traditional symbol of Christmas in Australia, because with scorching summer days comes cherry season. And they're red. And you put them on puddings. What's more Christmasy than that?
Power: "with a cherry on top" is a popular turn of phrase that implies a cherry is something that is quite good at enticing people to do their best, and as a result, you are very good at motivating, so you are a motivator (
https://wiki.mafiascum.net/index.php?title=Motivator). However, because you're literally a cherry, the target of the motivated bonus action will 'have a cherry on top' of them the next day.
Mechanics:
N1: Anna the Cherry targets Bethany. Bethany is a doctor.
N1 Bethany gets a PM saying that she is motivated for N2, and her second action will deposit a cherry on her target
N2: Bethany targets Claire with her normal doctor and Denise with her motivated doctor. (Bethany says which is which, but you can tell them in the PM that you'll assume the second name is the motivated/cherry'd action). Both targets are protected.
In the N2 day start flavour it says "Denise has a cherry on top of her!"
Logic: I wanted a pretty straightforward power but I wanted to give it a little bit of extra random PIZZAZZ and this seemed to be an easy way to do it. Also I'd love to see town panic and be confused about the random cherries appearing each day and me knowing what's up and being smug about it. Also I think the use of the public cherry will be great for confirming people.
Submitted: The Snide Sniper, Played by Osieorb
Spoiler (Show/Hide)
Catgirl
You are a catgirl
Any cop-like role, upon investigating you, will report that you are a catgirl, regardless of your actual faction or the faction that it would normally detect
(If the recipient is a member of the mafia) If you are chosen to perform the mafia kill, and are caught by a lookout or similar role, they will report only that the target was visited by a catgirl
Your sharp ears are capable of identifying anybody who visits you during the night
This may need to be buffed a bit to be viable, but that will have to be up to you. The flavor would probably be that the recipient got a catgirl costume as a present last year that was supposed to be a gag gift but that they secretly really liked.
Submitted: Osieorb Played by WMU
Spoiler (Show/Hide)
You start the game holding 7 gift items. Each gift item has an effect as long as any player is holding them. No player is told the effects of the gift items. As a Night action, in addition to other actions, anyone holding a gift item may give it to another player. Each player holding a gift item MUST give at least one gift item to another player if able. Additional effects happen whenever a gift item is given.
Bumpy Gift - {Hidden: Manipulative actions that have not been modified by a gift act as Combined Disloyal-Vigilantes + Loyal-Poisoners ("Another target player is killed if they are of an opposite alignment from you and is poisoned if they are of the same alignment from you.") instead. When this gift is given, each player with an item cannot have their actions prevented by anything during that Night.}
Large Gift - {Hidden: Voting actions that have not been modified by a gift act as Mass Fruit Vendors ("Each other player gets a fruit item this Night of a type that has yet to be given out.") instead. When this gift is given, each player without a fruit gets a fruit item that Night of a type that has yet to be given out.}
Long Gift - {Hidden: Killing actions that have not been modified by a gift act as Trackers ("Learn who another target player targeted this Night.") instead. When this gift is given, each player with an item that Night becomes a Ninja ("Your actions cannot be seen by investigative actions") until the end of the following Day.}
Round Gift - {Hidden: Communicative actions that have not been modified by a gift act as Haters ("Another target player requires one fewer vote to eliminate during the following Day") instead. When this gift is given, each item held by a player gives that player an extra vote during the following Day.}
Short Gift - {Hidden: Investigative actions that have not been modified by a gift act as Nymphomaniacs ("Another target player becomes your Lover for the rest of the game. You gain a chat with that player and as long as you are Lovers, if either of you die, the other one does as well.") instead. When this gift is given, each player is given a Rose item (Roses have no effect).}
Small Gift - {Hidden: Protective actions that have not been modified by a gift act as Roleblockers ("Prevent all actions another target player would take this Night.") instead. When this gift is given, each player other than the giver and receiver cannot be targeted that Night.}
Square Gift - {Hidden: Actions that are not Communicative, Investigative, Killing, Manipulative, Protective, or Voting and have not been modified by a gift act as Doctors ("Protect another target player from killing actions this Night.") instead. When this gift is given, each player with an item becomes Deathproof ("You cannot die") until the end of the following Day.}
Whenever you receive an item that is not a gift, it becomes a copy of the gift that is closest to it alphabetically.
Each Night, as a Night action, you may target another player, living or dead, who you have yet to target with this ability, to gain their abilities on a gift item. This action cannot be prevented.
Submitted: The Worst Played by Madge
Spoiler (Show/Hide)
How about a multitasking compulsive loud visitor?
Multitasking = if this is a scum role, they can do the factional kill; if town, they can use other roles if they have them due to shenanigans.
Compulsive = they must target every night.
Loud = every person they target is told that they were targeted by this player, but not which action/s were used.
This isn't as funny as I'd usually try and go for sorry.
Submitted: WMU/Wam Played by Bessie
Spoiler (Show/Hide)
Movie hacker.
You are the quintessential movie hacker, you bash away at your keyboard and magic happens giving you the answer.
Each night please submit between 2-25 characters to the mod. You will receive something back.
Not sent to the player, mod only: create a formula for what the random code means. I.e. 2-5 characters gives a cop 5-10 doc etc. If you knew the formula it would ruin the fun!
Mod Notes: Number of characters determines power. 2-5 watcher, 5-10 tracker 10-15 cop 15-20 doc 20-25 random choice of the above. All numbers and letters are allocated to a sum which is linked to the player list in the OP. I.e total of 17 gives player 8.
N1
Spoiler (Show/Hide)
Inputs
Osieorb shoots boomfrog
The worst swaps WMU and Huery
WMU Give the round gift to Moody
Boomfrog watches TSS
Madge Visits OSie
Huery targets Boomfrog
Bessie sends WOOF
TSS role is passive
Notes
Round Gift - {Hidden: Communicative actions that have not been modified by a gift act as Haters ("Another target player requires one fewer vote to eliminate during the following Day") instead. When this gift is given, each item held by a player gives that player an extra vote during the following Day.} I read this is Moody get’s an additional vote which is irrelevant as he is dead.
WOOF – 4 characters give bessie a watcher, W= 23rd letter O = 15 and F= 6 total number of points is 59 which divided by 9 is the 7th player in the list so Osie.
For Heury Their Rolename is the incorrect piece of information. Random .org gave me Moody’s rolename so “With a Cherry on Top”
Results
TSS gains a one shot watcher ability
Boomfrog dies
Osie gets a message saying “You were visited by Madge in the night”
Huery get’s a result of Boomfrogs rolename is “With a Cherry on Top”, Boomfrog targeted the Snide Sniper, Boomfrog was targeted by yourself and a Cat Girl
Bessie gets a messaged The worst was targetted by no one last night.
N2
Spoiler (Show/Hide)
Inputs
Wmu gives the large gift to Osie
Moody gives the round gift to WMU
Madge visits the worst
Bessie sends woofwoofwoof
TSS watches bessie
Osie Kills Bessie
The worst uses Roxanne on WMU (roleblock)
Notes
Large Gift - {Hidden: Voting actions that have not been modified by a gift act as Mass Fruit Vendors ("Each other player gets a fruit item this Night of a type that has yet to be given out.") instead. When this gift is given, each player without a fruit gets a fruit item that Night of a type that has yet to be given out.}
Woofwoofwoof gives (23 (w) + 15*2 (O) + 6 (F) )*3= 177 = 9 gives 20 so the 2nd player in the plyaers list it rolls through. So it’s a self target. I’m going to be honest I didn’t even think about self targeting. It’s irrelevant as bessie is dead but I’m going to allow self targetting. 12 gives a cop result.
Results
The worst gets a note “You were visited by Madge”
WMU is roleblocked so doesn’t give out a gift, WMU gets a note “You were unable to give out a gift tonight”
WMU gets the round gift back from Moody. WMU should get an extra vote but as it’s LYLO so not valid I will tell WMU though.
Bessie gets a result “Bessie is town”
TSS Gets a result “Bessie was visited by a Catgirl
Bessie dies.
TSS gets no one shots as they were not targetted by anything during the night.