Re: Songs of Our Times Mafia Game Thread - Game Over
Posted: Mon Dec 13, 2021 6:37 pm
Sorry for hard clearing Madge. I thought for a threat to be eliminated you had to have a player around definitionally so I hard cleared Madge.
Press F for the old forum.
https://ramenchef.nfshost.com/nxf/
yeah thoroughly agreed, my spider sense was NOT equipped to handle Madge's play and I absolutely would have botched this if not for the snowball
IT WAS SUNDAY MORNING, I WAS AT A CHRISTMAS CARNIVAL WITH MY PARTNER AND HIS KIDS THAT WHOLE DAY T_T. You also said that I should post because "I love posting at work" but IT WAS SUNDAY, BESSIEShe shouldnβt have any excuses for not sharing itβs morning in her time zone.
That neighbour chat was amazing to watch, you were great.
That being said, I think the modkill was handled well, specifically in that it was treated as the day's elimination.OGI/Angleshooting - Players will usually receive one friendly warning for OGI/Angleshooting. If it's more mild and/or clearly unknowing/unintentional, they may receive an additional warning before further moderation is considered. If it's more egregious, or they've already been warned, they will be considered for replacement or modkill. Intentional OGI/Angleshooting is cheating and will be quashed with great prejudice.
For the record, this is not what I meant. It's not the length of the rules, rather the content of some of them and your interpretation of them. Specifically, I don't think it is the mod's prerogative to enforce the idea that self-voting is gamethrowing unless it is done specifically with the intention of making your faction lose. We have seen several times now since we discussed this where self-voting would have been advantageous. Additionally, I don't agree with your perspective on some things that should/shouldn't be prohibited from being discussed in the thread: including reasons for being absent, potential rule violations, and clarifications from the host.
I think that without the modkill, mafia would have been okay, but the modkill messed things up. You needed that extra kill.madge wrote: βMon Dec 13, 2021 10:43 pm Yeah, you can see from the mafia/gojoe chats that I get progressively more disillusioned as I realise how many investigative roles there were available. When TW got the guilty on MB I regretted killing him, but I knew I had to kill every night or I was screwed. I contemplated getting a guilty on WMU today but when I ran the scenarios I knew I'd need an extra night.
I think given where I ended up mafia was underpowered, an indie would have really helped me as there would have been discord to sow.
The thing I'm most annoyed by is that the neighbour/lover prize was something that was only useful for town (at least my power let me sniff out indies and rolecop to target the NK). I think if I'd defected on the prisoner's dilemma I'd have had a much better chance at winning.
Sorry for killing you bessie, a big part of it was because I knew it would take heat off me a little as people would wonder why I'd ever do that to you .
I had so much fun reacting to things, particularly reacting "live" with TW and then being "calmer" when I posted. I was CONSTANTLY shocked that TW never used their power on me.
I am a little annoyed that the new playstyle I'm working on will now be a scumtell for me (I think pocketing dead townies is going to be awesome for me tbh), and even more annoyed that Bessie has more ammo for her "madge is a genius scum player and we should be terrified" paranoia, lol <3
There's three factors that give a bit of additional context, in increasing levels of importance.Seven wrote: βTue Dec 14, 2021 3:24 am Looking at the scum chat I don't think Marklin should have been modkilled. There are three reasons for this
1) It was clear he did not intentionally mean to break the rules.
2) Marklin had posted the fake role PM in scum chat and was in discussion with the host that implied he was structuring a PM for that purpose; however, the host did not notify him that it would be a rule violation.
3) I think the posted rules favored a warning over a modkill because:
βββββββββββββββββa) the violation was not intentional
βββββββββββββββββb) the claim did not alter the direction of the game (Marlkin was still the vig elimination)
Therefore, I would not consider it to have been egregious (per the rules below). Or rather that for game sanctity, a merciful interpretation was justified:That being said, I think the modkill was handled well, specifically in that it was treated as the day's elimination.OGI/Angleshooting - Players will usually receive one friendly warning for OGI/Angleshooting. If it's more mild and/or clearly unknowing/unintentional, they may receive an additional warning before further moderation is considered. If it's more egregious, or they've already been warned, they will be considered for replacement or modkill. Intentional OGI/Angleshooting is cheating and will be quashed with great prejudice.
I'll agree to disagree on the self-voting. I think it's a grey area at best in enforcement and in my experience, removing it altogether has usually been a very small loss for a slightly less small gain.Seven wrote: βTue Dec 14, 2021 3:24 amFor the record, this is not what I meant. It's not the length of the rules, rather the content of some of them and your interpretation of them. Specifically, I don't think it is the mod's prerogative to enforce the idea that self-voting is gamethrowing unless it is done specifically with the intention of making your faction lose. We have seen several times now since we discussed this where self-voting would have been advantageous. Additionally, I don't agree with your perspective on some things that should/shouldn't be prohibited from being discussed in the thread: including reasons for being absent, potential rule violations, and clarifications from the host.
I like the idea but I think it was too much bookkeeping for the host and I know Vaimes (Morgan) and yourself both expressed some concerns.Seven wrote: βTue Dec 14, 2021 3:24 amThe game had some neat roles, and really liked the overall theme (songs/greek gods). Osie, you mentioned that my role was less than popular, but I thought it was neat, and the kind of weak type of investigative I favor in a game. I think someone playing more strategically could have used it well.
You got me, the setup was not hugely pre-balanced before review outside of a rough idea that the high investigative power might be balanced out with high kill power, and I didn't put any anti-claim in this setup besides the statement that a massclaim may be disadvantageous and offering scum fake claims if they wanted them.
Day 1 massclaim rarely works out the way you want it to work out since scum then know exactly what town is trying to do.Seven wrote: βTue Dec 14, 2021 3:24 amFor example, Day 1 town could have done something like:
- Eliminate Jedi (or Morg)
- Have the worst be the runnerup
- Wake protects the worst (since his ability is non-targeting, it would not be disruptive)
- Have Sabrar shoot the worst (it would be stopped by Wake with no consequence per above, and it would prevent her from RBing tw)
- Wisp protects bessie
- Bessie watches Wisp and Wake and guesses half the playerlist.
- Wam uses Mode 1 and 3 on Moody.
- Moody neighborizes Madge and Morgan (with mode 1 applied, this makes him a role similar to Madges)
- Madge Checks Zen and Wam
- Zen Tracks Math to everyone but Morgan (or Jedi if Morg was elimmed instead)
- Math Roleblocks Morgan
- Morgan gives a gun to Wisp or Wake (and is included in bessie's check)
- Marklin gets Jedi to guess his alignment
- Jedi (if town) communicates what he guessed to moody the following day.
- The worst verifies that each person is telling the truth about their role.
Yeah, I liked it too, but definitely might raise it a bit. Keeping track of it was more painful here than it might be elsewhere given lack of certain features, but workable. I don't know that I'd have grabbed a third host, but maybe just made sure I was personally more free and given more explicit direction to somi. <3 somi.Seven wrote: βTue Dec 14, 2021 3:24 amSurprisingly, I found both the min and max post count to be very productive. I think perhaps the only thing I'd adjust in a future game is increasing the max post count for every player eliminated from the game. As the game got more involved, it was difficult for me not to pass the max count. This was especially the case when someone was asking me questions. So I think maybe there should be some leeway for responses of some sort. Also a third host would be useful to keep the post count tallies updated. It was hard to keep track at times.
More work than designing setups, and feels like more and more of a tedious and uphill battle on a daily basis, lol.
"the best" ducky. <3
I think he is retired.