Gojoe Memorial Mafia Thread

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heuristically_alone
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Re: Gojoe Memorial Mafia Thread

Post by heuristically_alone »

tales
I am so relieved Madge flipped scum. I had been planning to vig BoomFrog but after rereading there wasn't enough evidence to convince me he could be scum with Wam and after looking at all the town reads, it was Madge that really didn't fit in anywhere. I didn't have a strong scum read, just that she claimed early and then had been coasting the remainder of the game. I don't see any reason to have night chat with Madge, but she's fun to talk to nonetheless. Don't know yet if there's a mechanic that can bring a player back to the game.
If you think tough men are dangerous, wait til you see what weak men are capable of.
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moody7277
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Re: Gojoe Memorial Mafia Thread

Post by moody7277 »

Zesty Tales
I neighborized THE frigging antagonist of the whole chirping SERIES? And heury gets to be the one who is hoisted on people's shoulders as a hero even though this means he's likely a SK. Wonder if people are still going to be asking the stump for opinions after that.

"Avengers-level threat" I said. If only I knew then...
Sabrar wrote:moody: seems to be his usual self. And that's all I can say for now.
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AdumbroDeus
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Re: Gojoe Memorial Mafia Thread

Post by AdumbroDeus »

tales

Some mod insights.

They are in multi-ball and malevolance mafia is extinguished.

Heury's and Mak's roles are the main reason for rule 12. I don't think mak's is as crucial because people presumably wouldn't draw that assumption from tree stumping, but still it's best to be sure. Gonna keep it in standard rules for the future though, just in case I have roles like this. There is no resurrection mechanics though.

EGW is a scum flavor cop, we didn't so much intend the complimentary flavors to function as an alignment cop in this context, it's more that individually it's useful to find other mafia who they need to kill in order to get their NK, plus it gives them a way to know more about whose what in general to control pace of the game. They COULD win purely by marking though, but getting the Nk gives more control.

Part of the intention of heury's role is that Velvet as a character can be read as either a vigilante OR a serial killer. So if the role was SK, velvet really doesn't need a fakeclaim. Of course that would be too many scum unless Innominat was also an Indy, but it stops Velvet from being too easy to confirm.

Side benefit of this is it means my mistake is less relevant for heury because serial killer fits his flavor too so they wouldn't need a safeclaim.

Edit:

Oh forgot to explain the rationale for giving the vig a death masonry. Basically, vigs don't actually contribute to town win rated on average, just increase swing. The death night mason was a way to let them still benefit from town vig choices improving the win rate contribution a bit so it actually functions as a protown role, balanced by some relatively powerful scum roles.

I was kind of hoping that either Mak or Heury's roles would catch scum while the other faction was still alive so they could push and pull around trying to get the other faction killed as flipped scum while trying to not get their ally killed.
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Bop
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Re: Gojoe Memorial Mafia Thread

Post by Bop »

Tales:
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That I have to argue against the thing that clears me is infuriating. :P funny how madge dying actually really complicated things-we can't pretend we don't exist bc heury can talk to her tomorrow!

But if I can pull today off, we're damn close to game. A lot more tense when I don't have anybody to legitimatly hunt anymore.

Especially since my main ability is absorbing night actions and NOBODY has targeted me ONCE! :evil:
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madge
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Re: Gojoe Memorial Mafia Thread

Post by madge »

Tales
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Well, they know it was me :(

Our faction is gone, mod confirmed. I'm still allowed in the mason chat (nightchat only).

I'm going to try and help town win, not because I get an "official" win, but just because it's more FUN to try and solve the mystery and mechanics at this point

the fun thing is that the people in the chat won't believe me, because I have no proof that I'm not actually trying to help my last scummate, but at least I can nope out of the game and read spoilers if I stop having FUN :)
madge, ratammer's ponywife, she/her
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boomfrog
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Re: Gojoe Memorial Mafia Thread

Post by boomfrog »

Zest
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Heury is either the most powerful townie that we must protect or he is an SK. Most of our powers are weaker than standard cop/doc/vig/watcher etc, Heury's is stronger than a normal vig. Arguably standard vig is a weak (and highly volatile) role, so maybe Adum thought it needed some temperance on the volatility by having it have a little safety. But I'm shocked that it wouldn't be limited shots if it's a town power.

I'm going to ask Heury to full claim all details before I post the above in thread.

Ninja EDIT:
Also, wam was a traffic analyzer which implies it is somehow important for the Mal mafia to find people with night chat. That includes Heury and moody's neighborhood, is that enough justification for mafia to get that power if Heury is town? (Although it's a bit bastard for traffic analyzer to be your method to find the SK, which implies a second mafia.)

So Heury is probably mafia and has 1 partner, which is probably Santy. Gonna poke Santy about this before posting the above in thread.

Although that would mean that Heury decided to full claim D3 without consulting Santy who only replaced during D2. I don't think he'd do that unless LaserGuy gave the thumbs up... hmm. Something is still off on my solve.
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heuristically_alone
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Re: Gojoe Memorial Mafia Thread

Post by heuristically_alone »

tales
wondering if I should've or still should claim 2 shot vig. Sabrar was probing for that when I first claimed. But I'm pushing to be the night kill, but I might be protected
If you think tough men are dangerous, wait til you see what weak men are capable of.
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Bop
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Re: Gojoe Memorial Mafia Thread

Post by Bop »

Tales:
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Do you see the hubris as I reach for the sun? Are my wings melting?

I've said this in my chats but its funny im read as town bc every time I post I feel like I'm holding a bloody knife that says SUSPECT ME FOR THIS on it.
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madge
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Re: Gojoe Memorial Mafia Thread

Post by madge »

Tails
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Hahaha Bop???? You're scum??? Screw you for outing wam

I'm hopefully going to convince Heury to listen to me and let me keep playing in chat. I think he'll feel sorry for me :(

I'm so jealous the mechanical solve Sab is working on looks so much fun
madge, ratammer's ponywife, she/her
Plug: my vampire romance novel is finished!
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Bop
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Re: Gojoe Memorial Mafia Thread

Post by Bop »

Tales of Desolation:
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My last spoiler is so fucking funny. My god. I could TASTE it coming.

The way the two scum factions are gonna be taken out literally identically (member 1 caught from their fake claim, member 2 night killed that very night). Like I was not kidding. History rhymes.
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Wam
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Re: Gojoe Memorial Mafia Thread

Post by Wam »

Bop wrote: Tue Feb 04, 2025 5:37 am Tales of Desolation:
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My last spoiler is so fucking funny. My god. I could TASTE it coming.

The way the two scum factions are gonna be taken out literally identically (member 1 caught from their fake claim, member 2 night killed that very night). Like I was not kidding. History rhymes.
Tales (bop may read)
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its easily done! You will be like me and kicking yourself
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AdumbroDeus
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Re: Gojoe Memorial Mafia Thread

Post by AdumbroDeus »

tales
boomfrog wrote: Tue Feb 04, 2025 6:46 pm
somitomi wrote: Tue Feb 04, 2025 9:26 am
Sabrar wrote: Tue Feb 04, 2025 6:03 am @somitomi, @EGW: could you please both state explicitly what kind of results can you receive? What is your ability testing specifically?
I'm Zestaria or Berseria cop, I learn which game the target's character is from.
Oh, I thought this was wrong but I reread my PM carefully and you are right. Woomp woomp again. Madge's claim was impossible.
Incorrect actually. I can't say if Maotelus was in the game what his LOC and Shepard alignments would be cause I'm not sure, but with that name he'd be from Zestiria and that's a damn good argument that the entire point of the name change was asserting his identity therefore he should only be considered allied with velvet if named Laphicet.

Maotelus also makes perfect sense for a miller.

She was using flavor ignorance to hide a what was actually a sophisticated fakeclaim so when she actually had to explain it, it would look organic and she was figuring it out as they were.

She never got the chance though, which is kind of a pity.
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boomfrog
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Re: Gojoe Memorial Mafia Thread

Post by boomfrog »

Zest
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I'm 80% sure Bop is the last scum and we are spinning our wheels for nothing. But we need to be sure.
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boomfrog
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Re: Gojoe Memorial Mafia Thread

Post by boomfrog »

Zest (EGW may read)
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EGW wrote: Sun Feb 02, 2025 8:38 pm Apologies, I've been stuck in the hospital with my dad last night and today and just got him home.
Hope you and your father are doing alright. I'm keeping you in my thoughts.
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madge
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Re: Gojoe Memorial Mafia Thread

Post by madge »

Zest
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boomfrog wrote: Do you have madge in there chatting away as well? If madge still has access to the mafia night chat she can relay anything important. Idk how that might be relevant anymore though.
YES LET ME TALK WHEN NIGHT COMES I HAVE SO MUCH I WANT TO HELP YOU

come on LSOERS just friggin hammer already I GOT WORK TO DO

also boomfrog, sabrar, make sure u tell Heury i would totally townside if my side was gone
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Seven
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Re: Gojoe Memorial Mafia Thread

Post by Seven »

Seven wrote: Fri Jan 31, 2025 9:29 pm As a mafia addict who doesn't have time for mafia, I just joined this game:
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Screen Shot 2025-01-31 at 1.27.07 PM.png
Post limit of 15 (+10 at 1 hour before EoD)

And 5000 character limit per post.
I was elimmed D1: https://www.mafiauniverse.com/forums/th ... ralight%21

And thus my short break from my short mafia break has ended.
Seven (she, him, their)
aka Zen, Xivii, Hari Seldon, Ro Laren, Spirit, Khepri
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boomfrog
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Re: Gojoe Memorial Mafia Thread

Post by boomfrog »

Seven wrote: Wed Feb 05, 2025 6:19 pm
Seven wrote: Fri Jan 31, 2025 9:29 pm As a mafia addict who doesn't have time for mafia, I just joined this game:
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Screen Shot 2025-01-31 at 1.27.07 PM.png
Post limit of 15 (+10 at 1 hour before EoD)

And 5000 character limit per post.
I was elimmed D1: https://www.mafiauniverse.com/forums/th ... ralight%21

And thus my short break from my short mafia break has ended.
Lol, that's what you get for being too townie. You need a shield of scumminess N1 and N2.
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Seven
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Re: Gojoe Memorial Mafia Thread

Post by Seven »

DAY 1 not n1. I was too scummy
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LaserGuy
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Re: Gojoe Memorial Mafia Thread

Post by LaserGuy »

Tales
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Haven't been following much but I'm pretty happy that I got Bop and EGW correctly in my scum pile on D1.
boomfrog wrote: Thu Jan 30, 2025 12:01 pm
moody7277 wrote: Thu Jan 30, 2025 11:36 am Of course if there were a post cap, people might feel compelled to make wall of text posts.
Yeah for sure, I was thinking about a character limit per post and if you go over it counts as 2 or more posts proportionally. But that's a nightmare to track and onerous on the players. @Seven, can you link me to the game you were referring to where this was tried? We've tried stuff like this before. I think darkest dungeon mafia had a character count I think. People ended up posting weird short hands to save letters.

There has to be some balance of requiring posters to do more work to help keep things easier for readers. I think it's worth experimenting with, but I agree the idea needs more work.
Didn't you run a small Poetry Slam mafia that was something like this? I remember one game that we had 10 tweets (at the 120 characters or whatever it was on Twitter at the time), plus we could do one long form poem per day phase.

I ran Darkest Dungeon mafia was a similar sort of thing. It was night only. As part of your night action you could send a message to one or more players, which I think were word limited in some way. Maybe you had 200 words that you could split or something. A few players had neighborhoods or similar. Sadly, I don't think there's any record of it because the entire thing was basically run through PMs on the old forum, so the actual thread was basically just mod posts. Possible I have the whole game in my notes somewhere but IDK, it was awhile ago.
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boomfrog
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Re: Gojoe Memorial Mafia Thread

Post by boomfrog »

Yeah, I think darkest dungeon had a character limit because I remember short hand words bring used. And I think it was only neighborhoods with no main thread? I recall it being fun.

The poetry one rings a bell, but I don't remember how it played out.
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Seven
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Re: Gojoe Memorial Mafia Thread

Post by Seven »

Darkest Dungeon was really fun except for my claim blunder that led to screwing over my scummate somi
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aka Zen, Xivii, Hari Seldon, Ro Laren, Spirit, Khepri
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Bop
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Re: Gojoe Memorial Mafia Thread

Post by Bop »

Night only mod posting game sounds incredible and also one of those modding nightmares. I could see a similar message system working how they do in the soullike games. It's fun to see what gets birthed out of restriction.
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Seven
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Re: Gojoe Memorial Mafia Thread

Post by Seven »

Laser did you end up downloading all your quicktopics before that site went down? Thats where we played it. Would love to see it if you have them
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LaserGuy
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Re: Gojoe Memorial Mafia Thread

Post by LaserGuy »

Seven wrote: Wed Feb 05, 2025 9:25 pm Laser did you end up downloading all your quicktopics before that site went down? Thats where we played it. Would love to see it if you have them
Unfortunately it doesn't look like I picked up the player quicktopics. I have the full setup--role PMs, all of the night actions and how they were resolved. But sadly I don't have any of the flavour or messages that were sent.
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madge
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Re: Gojoe Memorial Mafia Thread

Post by madge »

how many players???? Run it!!!!
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