somitomi wrote: ↑Mon Feb 03, 2025 11:17 am
In that case I think we should talk about whether we even want to use your kill. I'm of the opinion that it'd be better to take it slow and give ourselves more time and information to decide on elims the normal way.
That is also an option, but not using a towk aligned kp in some scenarios can just makes us have one less aligned town kill. And its only worth to consider if we are sure the game can be solved only on mech results (Which I dont think it should be) . But lets math regardless.
Scenario Aa : 2 Scum left (2 mafia) - Heury gets to shoot
D3 : 9 Alive -1 from yeet. Day ends at 8
N3 : 2 kills (mafia + heury vig)
D4 : 6 Alive. On misyeet, day ends up at 5
N4 : We depend on night actions to not lose to parity, (either by protection , blocking or shooting mafia)
Total number of town designated kills: 3-4 (4 if N4 heury is alive and shoots)
Scenario Ab : 2 Scum left (2 mafia) - Heury holsters
D3 : 9 Alive -1 from yeet. Day ends at 8
N3 : 1 kill (mafia)
D4 : 7 Alive. On misyeet, day ends up at 6
N4 : Heury if alive HAS to holster, them misfiring is gamelosing
D5 : Yeet or lose with 5 alive
Total number of town designated kills : 3
Scenario Ba 2 scum left (1 mafia + heury sk) Heury does shoot
D3 : 9 Alive -1 from yeet. Day ends at 8
N3 : 2 kills (mafia + heury sk)
D4 : 6 Alive. Heury should be outed today unable to provide bessie clearance, we yeet them
N4 : Only 1 mafia kill
D5 : 4 alive. (Sleep into yeeting D6 should be the optimal move here)
Number of town designated kills 3-4 (4th being a potential on how sk!heury plays it on n3)
Scenario Bb (1 mafia + heury sk) Heury doesnt shoot
D3 : 9 Alive -1 from yeet. Day ends at 8
N3 : 1kills from mafia
D4 : 7 Alive. Heury should be outed today unable to provide bessie clearance, we yeet them (which is why I think this scenario is unlikely to happen in sk!heury worlds)
N4 : Only 1 mafia kill
D5 : 5 alive.with yeet, Day ends at 4
N5 : Mafia kill
D6 : Yeet or lose with 3 alive
Number of town designated kills 4
Conclussion : Ehhhh holstering doesnt seem that bad. Personally still wouldnt do it but could see the angle specially considering we are better in the sk!heury scenarios (either helps us out them more, or if they follow along still in a better position) , in the vig!heury scenarios them shooting gives us an additional potential kill though but on risky scenario as well .