somitomi wrote: ↑Sat Feb 01, 2025 7:54 pm
What do you think of Heury saying he didn't even notice that and claimed regardless?
Totally missed it! That removes the
forced bit! I still don't think they're inherently cleared, but I don't think most of our givens are.
boomfrog wrote: ↑Sat Feb 01, 2025 8:19 pm
@Bop, how many mafia do you think are left?
1-2? (making the total in-game at most 4. 5 would be a third of max player count from the start, that seems crazy.). To me it's either a. 1 Malevolence and a sk, b. just the sk, or c. 2 from a separate mafia faction. Either way, to me the Immonant awakening from devouring all 8 types of malevolence flavor from today points to a clear separate negative player or faction we have to deal with no matter how I slice it. Which
Santygrass wrote: ↑Sat Feb 01, 2025 9:35 pm
b) I did say for now I wouldnt yeet considering multiball or indy hunt, we can force heury to target who we want, and depending on what flips tomorrow we will be sure or not if Malevonce mafia is still here or not.
If malevolence is not killing anymore, or heury doesnt kill who we say , we yeet them
This just seems foolish to me. If there is multiball at
all, we've potentially made
no progress on that front, and it only helps that person/faction to pretend they
can't exist today(especially if we've cleared them based on madge/wam).
And in your strat with heury, couldn't a remaining Malevolence just not use their kill, or get role blocked, leaving you to think "oh, we're safe, lets go kill heury?" And in the other hypothetical where no Malevolence are left, we're be going off of almost fully outdated information in terms of clears and reads. And a hypothetical sk heury would
love to kill who we say bc it wouldn't make a difference to them winning.
boomfrog wrote: ↑Sat Feb 01, 2025 8:17 pm
I think the game design is that they are useless until one is outed and claims all they're info then someone starts comparing notes.
Right! I think the flavor/mech puzzle box situation we started yesterday was intended.