Why don't you just check who posted there? Also, why is it relevant?
Pick Your Poison Mafia (Day 2)
Re: Pick Your Poison Mafia (Day 1)
- JC_DADDY25
- Posts: 1
- Joined: Fri Sep 15, 2023 2:10 am
Re: Pick Your Poison Mafia (Day 1)
Oh, I'm not interested in looking through it while I'm alive in the game, and I don't want to look through someone's posts if they're posting there and see something I shouldn't.
My own personal preference, so only relevant to me I guess.
My own personal preference, so only relevant to me I guess.
Re: Pick Your Poison Mafia (Day 1)
uhhhhh I didn't hello?
I went after you for pushing janitor, you know know better
still waiting on the explanation btw
Re: Pick Your Poison Mafia (Day 1)
I did not realize cop had a 50% chance to be insane thats wild def makes that a shoe in for me if I were scum to give to town
masonizer is also way less volatile than I was expecting, no death on failed recruit and only 2 people can be masonized max per game
masonizer is also way less volatile than I was expecting, no death on failed recruit and only 2 people can be masonized max per game
Re: Pick Your Poison Mafia (Day 0)
re: blood on the clocktower what setup were you playing? you can almost do no PoE at all in that game. No flips ever, and between the drunk mechanic and poisoning almost no info generating roles can actually be trusted because there are so many ways for that info to be tampered with or just unreliable. in blood on the clocktower you dont get roleblocked, you are literally fed false information from the mod without any confirmable way to know your results were tampered with. also getting PoE'd, if at all possible, doesn't even matter as scum unless you're the demon, minions can easily sacrifice themselves just to end day phases and get more demon kills. Additionally, bastard modding is literally authorized in the literal game rules, mods have complete discretion to unilaterally decide when to trigger "might" procs on roles to rebalance the game if one faction is steamrolling to hard
legitimately wondering if we even played the same game with this take lmao, but for reference I've played the trouble brewing, violets and sects, and bad moon rising setups. Bad moon rising was by far the best, first two absolute garbage. The Vortox might be the single most overcentralizing role I've ever seen
and yeah that hammer was totally intentional to get us out of that day phase before you could turn focus around to EGW LOL
- JC_DADDY25
- Posts: 1
- Joined: Fri Sep 15, 2023 2:10 am
Re: Pick Your Poison Mafia (Day 1)
When did you realize this?Makhaira wrote: ↑Sat Dec 02, 2023 5:37 pm I did not realize cop had a 50% chance to be insane thats wild def makes that a shoe in for me if I were scum to give to town
masonizer is also way less volatile than I was expecting, no death on failed recruit and only 2 people can be masonized max per game
Re: Pick Your Poison Mafia (Day 1)
I was rereading the game and saw bessie discussing the possibility of cop being insane in a post, literally said wtf audibly, went back to role post and checked
- JC_DADDY25
- Posts: 1
- Joined: Fri Sep 15, 2023 2:10 am
Re: Pick Your Poison Mafia (Day 1)
Interesting
Re: Pick Your Poison Mafia (Day 1)
everything I post is interesting wym?
Re: Pick Your Poison Mafia (Day 0)
kinda feel like this is a slight town slip for boomboomfrog wrote: ↑Thu Nov 30, 2023 5:01 amLove this analysis angle. But I get most of my clears behaviorally and janitor really hurts that. I feel like it would give us -2 clears easily.fontisian wrote: ↑Thu Nov 30, 2023 4:46 am @Xivii
We're starting with an even number of players. Baseline, we get 2.5 potential missed town sided kills this game. The 0.5 doesn't really matter except that each vig shot or successful doc save adds +0.5 to that count. A vengeful mafia that goes off and allows scum to get an extra kill (which may not happen because an extra kill increases their chances of running into a doc save, if we have them) subtracts 0.5 from the count.
I'm going to dive into how I see mafia for a sec.When viewed as a numbers game, mafia is how many town players we need to not misyeet or miskill in order to win. Baseline, with 2.5 allowed town misses, we need to not kill 6.5 town (for the sake of figuring out how many people town needs to correctly not yeet, always round up). 3 of those town are going to be prs, and therefore easier to townread or let scum shoot. Each vig shot or succesful doc save lowers the number of clears needed by 0.5. A cop can create clears, which subtracts from the number of behavioral clears needed by 1 each. A Mason can create 3 clears, if used well. A weak doc can potentially create a clear each night, if they don't fuck up. A godfather has the potential to ruin all of those info role based clears. A rolecop, especially a day rolecop, allows scum to kill prs before they provide clears, make good shots, or get saves. A roleblocker allows scum to interfere with prs creating clears, or with the prs clearing themselves. A jailer makes interaction analysis harder, and hurts in cases where, say, we fuck up horrible and yeet a pr, but it doesn't really affect the number of clears needed.
With all that is mind, a vengeful mafia only adding 0.5 to the clears needed, and only doing that if we yeet them first or second, is not that bad, in my opinion.
Re: Pick Your Poison Mafia (Twilight)
Votecount 1.2
1. Boomfrog
2. Wam
3. Swiss
4. Mak
5. Fred
6. Madge
7. Seven: JC
8. moody
9. JC: Wam
10. Fonti
11. bessie: Swiss
12. Sabrar
Not voting:
Boomfrog, Mak, Fred, Madge, Seven, Moody, Fonti, Bessie, Sabrar
Important Links:
Game links and Vote Counts
Notes:
N/A
With 12 players, it takes 7 votes to eliminate.
The deadline for Day 1 is Wednesday 6th, at 11:59PM EST
1. Boomfrog
2. Wam
3. Swiss
4. Mak
5. Fred
6. Madge
7. Seven: JC
8. moody
9. JC: Wam
10. Fonti
11. bessie: Swiss
12. Sabrar
Not voting:
Boomfrog, Mak, Fred, Madge, Seven, Moody, Fonti, Bessie, Sabrar
Important Links:
Game links and Vote Counts
Notes:
N/A
With 12 players, it takes 7 votes to eliminate.
The deadline for Day 1 is Wednesday 6th, at 11:59PM EST
Re: Pick Your Poison Mafia (Day 0)
reposting this for easier reference, its the daycop lock in vote countEGW wrote: ↑Thu Nov 30, 2023 9:20 am Votecount 0.6
2-shot Roleblocker: Fred, Seven
Day Rolecop: Moody, Swiss, Wam, Bessie, Boomfrog, Madge, Seven
Vengeful Mafiate Swiss, Fred, Moody, Boomfrog, Fonti
1-shot Janitor Fonti
Godfather: Wam
Not voting:
Mak, Madge, Bessie (1/2) JC, Sabrar
Important Links:
Game links and Vote Counts
Notes:
Setup has been posted here for convenience.
With 12 players, it takes 7 votes to lock in a Mafia Perk. Two perks can be chosen.
The deadline for Day 0 is December 2nd, at 9:00AM EST, or when all mafia roles are locked in.
Re: Pick Your Poison Mafia (Day 0)
you don't need to give me leeway? appreciate the sentiment tho I guess I mean if you're town we could run this show ez so it would be fun to buddy if justifiedSwiss wrote: ↑Thu Nov 30, 2023 9:11 am FF I want to give you some leeway because Zen is posting hella different now. But I no likey. No likey at all.
I won't be giving you leeway, but you should know that I want to.
As an aside how I can remember Zen and your posting styles and not remember hydraing with Huery still blows me away. My mind is truly incredibe.
I understand if you don't want to give away your read here but if you are willing to explain your zen read in more detail I'd be interested to hear it, not too keen on the slot rn
Re: Pick Your Poison Mafia (Day 1)
Sabrar not casting a single vote in the role voting phase really, really bothers me, scumlean tbh
Re: Pick Your Poison Mafia (Day 1)
actual possibility of sab/fonti scumteam here if I called it Im popping off after the game
Re: Pick Your Poison Mafia (Day 1)
bessie townlean
Re: Pick Your Poison Mafia (Day 1)
The whole point of gojoe is players can't read it until their dead.
Re: Pick Your Poison Mafia (Day 1)
So first game with JC so maybe standard for them but.... I love sarcasm as much as the next person but i felt they were hiding behind the sarcasm a bit too much and using it to avoid giving anything away. So wanted to poke at it and see what the reaction was.
The reaction is odd. I'm not sure how alignment indicative it is but I'm going to sleep on it and come back
- JC_DADDY25
- Posts: 1
- Joined: Fri Sep 15, 2023 2:10 am
- JC_DADDY25
- Posts: 1
- Joined: Fri Sep 15, 2023 2:10 am
Re: Pick Your Poison Mafia (Day 1)
I know why it's there, but it keeps getting mentioned that if you iso someone there's a chance you can see something you're not supposed to. With that being the case, I have kept away from going to that thread and ISOing people so I don't risk that chance.
Which is why I asked, because I was going to iso Swiss