Sorcerer's 11 Mafia - xkcd edition - Game Over

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AdumbroDeus
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1

Post by AdumbroDeus »

EGW wrote: Sat Aug 26, 2023 1:07 am
Dooplissity wrote: Wed Aug 16, 2023 6:59 pmbut it's hard for me to seperate out that from this site just being really passive about voting and scumhunting in general (plz fix this!)
Yes I agree, I do like the mechanic of needing to eliminate before deadline as it forces people to vote. I didn't notice Somi was suspicious until after seeing his vote on Mak. Knowing that he might not generate reads, at least I could garner a read from his vote. I think we need to try to encourage wagons in the early game. I feel like otherwise the game can be a bit slow without them or without a reason to force scum to choose a wagon over the other. Idk.
Picking up that was damn awesome ran, nice job.
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AdumbroDeus
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by AdumbroDeus »

@Madge this is how I saw you when you joined us:
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EGW
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by EGW »

Thanks homie! Good job on towning it up with Mak. The whole town played well. There was plenty of cohesion.
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heuristically_alone
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by heuristically_alone »

We definitely lucked out hitting the sorcerer D1. Leans the game almost unfairly entirely in towns favor after that.
If you think tough men are dangerous, wait til you see what weak men are capable of.
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bessie
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by bessie »

Good game everyone! Thank you for playing!
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moody7277 wrote: Sat Aug 26, 2023 12:29 am Okay then, let's hammer this thing.

Vote: Freddino
Boo. You deprived me of an opportunity to pester Madge for a while.


Maven and Fred, why did you eliminate EGW on N1?

Analysis and shout outs later when I get around to it.
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EGW
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by EGW »

I look forward to your analysis. I do think a kill on me was not the greatest option but probably a good second option. Shout outs later as well.
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AdumbroDeus
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by AdumbroDeus »

heuristically_alone wrote: Sat Aug 26, 2023 1:16 am We definitely lucked out hitting the sorcerer D1. Leans the game almost unfairly entirely in towns favor after that.
Yep, and especially since Maven was inactive, checking the memorial thread it looks like because of IRL Johns.

But it's why I disagree with Mak on claims, town has a lot of power in this setup so claiming early wasn't a good idea.

We're super lucky scum went for wiform instead of just killing the cop D1 too.
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AdumbroDeus
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by AdumbroDeus »

Oh and since now it actually doesn't matter, whose the hunter?
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Seven
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Seven »

AdumbroDeus wrote: Sat Aug 26, 2023 1:36 am Oh and since now it actually doesn't matter, whose the hunter?
Madge
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Seven
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Seven »

Scums only real option N1 was to aim for bessie. With sorc out you have to get seer as soon as possible.
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Dooplissity
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Dooplissity »

I thought so. If anyone else was it they would have claimed it.
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Dooplissity »

heuristically_alone wrote: Sat Aug 26, 2023 1:16 am We definitely lucked out hitting the sorcerer D1. Leans the game almost unfairly entirely in towns favor after that.
Yeah the set-up is super swingy. I love it but there's not a way around that if you want 11p and roles that aren't super weak.
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Seven
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Seven »

AdumbroDeus wrote: Sat Aug 26, 2023 1:05 am Oh and Mak, we need to have it out on claiming, cause if this is what you consider a low powered game I'm not sure what to tell you.

Cop with a n0 read too, even if it misses one of the scum, and a one shot doc is ridiculously powerful.
For the record, the n0 investigation always is a human result
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by AdumbroDeus »

Seven wrote: Sat Aug 26, 2023 1:37 am
AdumbroDeus wrote: Sat Aug 26, 2023 1:36 am Oh and since now it actually doesn't matter, whose the hunter?
Madge
And that's why I'm glad we waited for a replacement before ending it.

Who did J pick as their last target out of curiosity?
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Seven
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Seven »

AdumbroDeus wrote: Sat Aug 26, 2023 1:41 am
Seven wrote: Sat Aug 26, 2023 1:37 am
AdumbroDeus wrote: Sat Aug 26, 2023 1:36 am Oh and since now it actually doesn't matter, whose the hunter?
Madge
And that's why I'm glad we waited for a replacement before ending it.

Who did J pick as their last target out of curiosity?
He chose to let it RNG. It was EGW followed by moody on EGWs death.
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by AdumbroDeus »

Seven wrote: Sat Aug 26, 2023 1:40 am
AdumbroDeus wrote: Sat Aug 26, 2023 1:05 am Oh and Mak, we need to have it out on claiming, cause if this is what you consider a low powered game I'm not sure what to tell you.

Cop with a n0 read too, even if it misses one of the scum, and a one shot doc is ridiculously powerful.
For the record, the n0 investigation always is a human result
I'm aware, it meant an extra clear though. That's what I mean.
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EGW
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by EGW »

Seven wrote: Sat Aug 26, 2023 1:42 amHe chose to let it RNG. It was EGW followed by moody on EGWs death.
lmao
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Dooplissity
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Dooplissity »

EGW wrote: Sat Aug 26, 2023 12:52 am I was thinking Doop may have been scum with Bessie but actually Doop was the mvp for helping me switch from Bessie to Somi. I would have either way begrudingly. Apologies bessie, I misread your excitement and tone as forcing and emulation of your town game but I saw some of it (your town play from miller mafia) during day 2.
Yeah before Somi flip it definitely looks like I could be her Sorc

I think you were great and I wish we'd gotten to play more.

Unfortunate that IRL johns inactivity really put the nail in this game.
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Seven
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Seven »

AdumbroDeus wrote: Sat Aug 26, 2023 1:43 am
Seven wrote: Sat Aug 26, 2023 1:40 am
AdumbroDeus wrote: Sat Aug 26, 2023 1:05 am Oh and Mak, we need to have it out on claiming, cause if this is what you consider a low powered game I'm not sure what to tell you.

Cop with a n0 read too, even if it misses one of the scum, and a one shot doc is ridiculously powerful.
For the record, the n0 investigation always is a human result
I'm aware, it meant an extra clear though. That's what I mean.
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EGW
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by EGW »

Dooplissity wrote: Sat Aug 26, 2023 1:45 amI think you were great and I wish we'd gotten to play more.
You as well! You helped me alley oop on somi. It was such a good elimination and such a good and swift decision for us to fall onto somi. You said you thought I could emulate this, I'm not too sure I could but I was also going for less posting but I'm glad I could get town read / generate reads with less of my posting.
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AdumbroDeus
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by AdumbroDeus »

Seven wrote: Sat Aug 26, 2023 1:42 am
AdumbroDeus wrote: Sat Aug 26, 2023 1:41 am
Seven wrote: Sat Aug 26, 2023 1:37 am

Madge
And that's why I'm glad we waited for a replacement before ending it.

Who did J pick as their last target out of curiosity?
He chose to let it RNG. It was EGW followed by moody on EGWs death.
Ouch, so if we decided to save Freddino til d5 and Freddino killed Bessie n3 and J n4 we would've lost.

Leaving it to RNG is a... Questionable choice, but given how inactive they were I doubt their picked target would've been better.
Dooplissity wrote: Sat Aug 26, 2023 1:38 am I thought so. If anyone else was it they would have claimed it.
I suspected too, which is why I thought getting a replacement was crucial.
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Makhaira
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Makhaira »

ggs everyone, fun game! Setup def feels a little too town favored but all things considered I think that was just exaggerated by sorc getting elim'd right away

glad my instincts weren't off on fred lol

EGW was fun taking your hand to the promised land, good stuff town tapping it in, looking forward to the next one!
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Dooplissity
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Dooplissity »

EGW wrote: Sat Aug 26, 2023 1:50 am
Dooplissity wrote: Sat Aug 26, 2023 1:45 amI think you were great and I wish we'd gotten to play more.
You as well! You helped me alley oop on somi. It was such a good elimination and such a good and swift decision for us to fall onto somi. You said you thought I could emulate this, I'm not too sure I could but I was also going for less posting but I'm glad I could get town read / generate reads with less of my posting.
Yeah it's one of those things that's just super hard to fake but when I found out you were someone who'd been playing for a decade that definitely turned locktown into "probably town but not 100%"
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Dooplissity
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Dooplissity »

Makhaira wrote: Sat Aug 26, 2023 4:06 am ggs everyone, fun game! Setup def feels a little too town favored but all things considered I think that was just exaggerated by sorc getting elim'd right away

glad my instincts weren't off on fred lol

EGW was fun taking your hand to the promised land, good stuff town tapping it in, looking forward to the next one!
Yeah as I said out of the hundred+ times it's been run it trends 55/45. I'd be interested in how you can nudge it if you have thoughts. No N0 for the seer is possible but I like town having some starting info.
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madge
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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by madge »

yeah bessie in a previous draft of my post i was like "OK BESSIE TELL ME WHAT TO DO" but then i realised that things were OK

and thank you adum for putting in the instructions for hunter of who to target, that was extremely useful and didn't require me to softclaim hunter to get info lol
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