Sorcerer's 11 Mafia - xkcd edition - Game Over

What you're all really here for.
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Seven
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Sorcerer's 11 Mafia - xkcd edition - Game Over

Post by Seven »

Rules
All of this was more or less stolen from Dooplissity's game here.
  • This is an 11 player Open game. Role PMs are below.
  • All standard Mafia rules apply, except where noted.
  • Don't be a duck.*
  • Day 1 will be 5 IRL days. All subsequent day phases will be 4 IRL days. Night phases will be 2 IRL days.
  • Eliminations will happen whenever a player reaches a majority of living players' votes. If this does not happen before the deadline, whoever has the most votes will be eliminated. If multiple people have the same number of votes, whoever has been at that number of votes or greater the longest will be eliminated.
  • Deus Ex Machina Rule: If all living Town players are voting for the same target at deadline, they'll be eliminated regardless.
  • Any player with a N0 action that does not submit it by the start of D1 will have their target chosen at random. Missed actions on any other Night will result in no action.
*Unless your name is specifically Tom.

Setup
Werewolf (2)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________ and _______! You are a each a Werewolf!

You may communicate in this PM at any time, if you are alive.
Starting N1, each Night, you may collectively choose one target to nightkill.
You have an ally in the Sorcerer, whose identity is unknown to you. They know who you are, however. Try not to nightkill them!

You win if there are as many living Werewolves as Town, or nothing can prevent this.

Sorcerer (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Sorcerer!

Your werewolf allies are ________ and _______.
Note that you are a human loyalist, and not a Werewolf. They do not know who you are, and you may not communicate with them privately. Being human also means that the Seer will identify you as Not Wolf, but if your werewolf buddies both die, you will lose.

N0, send me the names of two players, besides your Werewolves and yourself. Your result will be the name of one of those players who is NOT the Seer, chosen at random.

N1 and onwards, each Night, please send me the name of a player. Your result will be "Seer", if they are the Seer, and "Not Seer" otherwise.

You win if there are as many living Werewolves as Town, or nothing can prevent this.

Seer (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Seer!

N0, send me the names of three players, besides yourself. Your result will be the name of one of those players who is NOT a Werewolf, chosen at random.

N1 and onwards, each Night, please send me the name of a player. Your result will be "Werewolf", if they are a Werewolf, and "Not Werewolf" otherwise. The Sorcerer, while evil, is not technically a Werewolf and will return as "Not Werewolf".

You win if all of the Werewolves are dead.

Hunter (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Hunter!

You have a mandatory vengeful kill, which will happen in the event of your demise.

N0, send me the name of another player to target for your vengeful kill. You may change your vengeful target to any player besides yourself, and at any time up until you die. If you do not have a living vengeful target, you'll instead kill your most recent living target. If none of your previous targets are alive, you'll kill someone at random.

You count as TWO townspeople for determining if the game has ended. If you are left in a 1-vs-1 endgame with a Werewolf, you'll kill them, resulting in a Town win!

You win if all of the Werewolves are dead.

Martyr (1)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Martyr!

N1 and onwards, you may select a target to protect from kills. If they would die that Night, you will die in their place instead.

You win if all of the Werewolves are dead.

Vanilla (5)
Spoiler (Show/Hide)
Welcome to Sorcerer's 11, ________! You are a Vanilla Town!

You never were good at anything. You still aren't! Hopefully you're better at killing werewolves.

You win if all of the Werewolves are dead.

Player List
1. EGW
2. PJ
3. Adum
4. somi
5. heury
6. bessie
7. Mak
8. Fred
9. Maven
10. moody
11. Dooplisity

Replacements
1. madge
Last edited by Seven on Sat Aug 26, 2023 12:47 am, edited 7 times in total.
Seven (she, him, their)
aka Zen, Xivii, Hari Seldon, Ro Laren, Spirit, Khepri
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Seven
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Re: Sorcerer's 11 Mafia - xkcd edition - Night 0

Post by Seven »

For those who haven't played here before or haven't played in a while, keep in mind that players and non-players, both alive and dead may post commentary about the game (under spoiler tags) at any time in the Gojoe Memorial Thread here. While alive, do not click or read other users' spoilered posts about this game in the Gojoe thread.

It's also encouraged that you avoid using the search function as spoilered posts aren't spoiled in search. Instead, you can ISO users by using the sort by author button at the bottom of this thread.
sortbyauthor.png
sortbyauthor.png (19.35 KiB) Viewed 150834 times
Seven (she, him, their)
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Re: Sorcerer's 11 Mafia - xkcd edition - Night 0

Post by Seven »

It is Night 0. Do Not Post.

Send me all Night 0 actions within 24 hours.
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Seven »

Day 1 Begins!

Sort of. I'll start the day off but not everyone has checked in, so consider it a sort of Day 0.5. The deadline clock won't kick in until everyone has checked in. If you have a night 0 action and have submitted, you'll also receive your results then. If you have a night 0 action and haven't submitted, you can do so also by then.

Alive: EGW, PJ, Adum, somi, heury, bessie, Mak, Fred, Maven, moody, Doop

With 11 alive it takes 6 to eliminate!
Last edited by Seven on Fri Aug 11, 2023 8:01 pm, edited 1 time in total.
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somitomi
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by somitomi »

All right, let's do this. What's the heist?
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Dooplissity
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Dooplissity »

'Sup everyone. Excited & ready - this is my favorite setup and I'm so glad Seven decided to borrow it from when I ran it in 2020. Even though I haven't played in years I should hopefully have not lost my touch too much. Random* vote gogogo.

Vote: Fred

Spoiler (Show/Hide)
*randomness not guaranteed
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heuristically_alone
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by heuristically_alone »

Ooo I'm still alive. That's a positive start

VOTE: somi
If you think tough men are dangerous, wait til you see what weak men are capable of.
----
he/him/they
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EGW
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by EGW »

Vote: Moody
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by moody7277 »

Thank you EGW for that hearty welcome back.

Vote: huery
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Maven89
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Maven89 »

Hi I'm Maven the jailer
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Maven89 »

Vote: Dooplisity

All these years and his avatar is still cooler than mine. This will not stand
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Dooplissity
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Dooplissity »

Maven89 wrote: Thu Aug 10, 2023 11:57 pm Vote: Dooplisity

All these years and his avatar is still cooler than mine. This will not stand
this is actually a new version and it's ai upscaled and hand retouched because the original got jpeg.d too much over the years lmao (and flipped because this forum is weird)

my new one I use on other platforms is way cooler
Image
stained glass brewster baybeeee

------
i'm not gonna use this for meta because I hate that (and also I cannot remember it anyway) but who here have I played with before? I recognize a few names - heury, bessie maven. is that it?
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by moody7277 »

Dooplissity wrote: Fri Aug 11, 2023 12:06 am
i'm not gonna use this for meta because I hate that (and also I cannot remember it anyway) but who here have I played with before? I recognize a few names - heury, bessie maven. is that it?
I'm strictly xkcd-mafia, so probably not me.
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by heuristically_alone »

moody7277 wrote: Thu Aug 10, 2023 11:45 pm Vote: huery
Thank you
If you think tough men are dangerous, wait til you see what weak men are capable of.
----
he/him/they
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bessie
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by bessie »

Woof! I’m here. Welcome to our community AdumbroDeus, Dooplissity, and welcome back Maven! My standard first post intro for everyone, I don’t play during working hours (approximately 8-6 California time). Though if deadline falls during work hours, I will try to be on to vote as needed. Most of my posts will be on weekday nights and weekends.

somitomi wrote: Thu Aug 10, 2023 10:54 am All right, let's do this. What's the heist?
Oooh, somitomi is already talking about committing a crime. I was going to FoS him anyway, because is somi, but now I have a legit reason.


I should also be suspicious of heuristically_alone, because is heury. Heury, do something overtly scummy so I can FoS you.


Not going to FoS moody yet because I’m so happy he’s playing.

Dooplissity wrote: Fri Aug 11, 2023 12:06 am i'm not gonna use this for meta because I hate that (and also I cannot remember it anyway) but who here have I played with before? I recognize a few names - heury, bessie maven. is that it?
I don’t think we ever played together before, you probably just know me from Discord.


Woof-Grr list coming after D1 officially starts.
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Freddino18 »

Checking in, I might be a bit more absent minded this time around. Generally I'm available from approximately an hour before the current time to about two and a half hours from now, with some exceptions in the mornings (it's currently late night after work). On weekends I am generally available most of the day, though my sleep cycle is a bit off so you can consider me to be on Hawai'ian time.

Vote Bessie
(if that's not bolded it was supposed to be and I'm sorry)
pre-edit: Damn you curly braces
𝅘𝅥𝅮3421733291357363584611693223410410310101012123941031102731003110141101411310756100212188102322348483888121281010374831827364646464831811313810117711464212111000000𝅘𝅥𝅮
Hey @Sniper can I have a sig too?
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by somitomi »

heuristically_alone wrote: Thu Aug 10, 2023 6:48 pm VOTE: somi
bessie wrote: Fri Aug 11, 2023 4:58 am Oooh, somitomi is already talking about committing a crime. I was going to FoS him anyway, because is somi, but now I have a legit reason.
Well I'm off to a great start
Dooplissity wrote: Fri Aug 11, 2023 12:06 am my new one I use on other platforms is way cooler
Coo(l)
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AdumbroDeus
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by AdumbroDeus »

vote: Seven

I urge my fellow players to join me in this coup of the moderator position and return the role to democracy!
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Makhaira
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Makhaira »

heuristically_alone wrote: Thu Aug 10, 2023 6:48 pm Ooo I'm still alive. That's a positive start

VOTE: somi


why did you think you would die N0?

Vote: Adumbrodeus

Havent been able to do that in wayyyyy too long
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Makhaira
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Makhaira »

Im blaming phoneposting for botching that bold tag
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Dooplissity
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Dooplissity »

Vote: Adumbrodeus
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Seven
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1*

Post by Seven »

Adum has been modkilled for initiating a revolution. Day 1 ends.

For legal reasons this is a joke.
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1

Post by Seven »

Day 1 begins in full. The deadline is August 16, at 12:30:00 pm PDT.

Vote Count (1.1)
Adum (2) - Doop, Mak
Somi (1) - Heury
Moody (1) - EGW
Heury (1) - Moody
Doop (1) - Maven
bessie (1) - Fred

Not Voting (4): PJ, Adum, somi, bessie

With 11 alive, it takes 6 to eliminate.

History
Spoiler (Show/Hide)
doo > fre
heu > som
egw > moo
moo > heu
mav > doo
fre > bes
adu x sev
mak > adu
doo > adu
Seven (she, him, their)
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1

Post by heuristically_alone »

First
If you think tough men are dangerous, wait til you see what weak men are capable of.
----
he/him/they
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moody7277
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Re: Sorcerer's 11 Mafia - xkcd edition - Day 1

Post by moody7277 »

Gut snaps

EGW - Terse +0.5
PJ - no data +0
Adum - Exclamation point and a commie, very suspicious -2
somi - way too interested in crime to be scum trying to lay low +1.5
heury - says he thought he was going to die N0, sus -2
bessie - raised eyebrows at several people, seems like classic town!bessie +3
Mak - also suspicious of heury (Cynical View says buddying, but I'm not listening to him yet) +1
Fred - whiffed on formatting his vote -1
Maven - jealous of Doop's avatar +1
Dooplisity - bit vote hoppy, but that is the stage we're in +0.5
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