in this forum game, you create a building or a specialist that improves your city and others can use.
Farm: increases the number of available specialists by 2.
builds farm.
city builder
- phillip1882
- Posts: 4
- Joined: Sat Jan 29, 2022 10:54 pm
city builder
lover of chess, baduk, and civ 4.
capable of eating sin, removing negative energy, and healing while sleeping.
capable of eating sin, removing negative energy, and healing while sleeping.
- The Snide Sniper
- Site Admin
- Posts: 139
- Joined: Wed Aug 18, 2021 12:47 am
Re: city builder
Wizard: allows farm to grow Magic Crops.
If I disappear from the forum, I can still be reached via the "contact us" link at the bottom of the page.
- phillip1882
- Posts: 4
- Joined: Sat Jan 29, 2022 10:54 pm
Re: city builder
Farm:: increases the number of available specialists by 2.highers
Wizard: allows farm to grow Magic Crops.
tavern increases happiness but decreases healthiness
hires a wizard, builds second farm, builds a tavern
Wizard: allows farm to grow Magic Crops.
tavern increases happiness but decreases healthiness
hires a wizard, builds second farm, builds a tavern
lover of chess, baduk, and civ 4.
capable of eating sin, removing negative energy, and healing while sleeping.
capable of eating sin, removing negative energy, and healing while sleeping.
-
- Posts: 1
- Joined: Wed Aug 25, 2021 9:28 pm
Re: city builder
Quarry: Produces stone.
Defined buildings and specialists:
Build a farm and a quarry.
Defined buildings and specialists:
Spoiler (Show/Hide)
Buildings:
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Specialists:
Wizard: allows farm to grow Magic Crops.
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Specialists:
Wizard: allows farm to grow Magic Crops.
- phillip1882
- Posts: 4
- Joined: Sat Jan 29, 2022 10:54 pm
Re: city builder
carpenter: repairs and builds wooden structure
Spoiler (Show/Hide)
uildings:
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Specialists:
Wizard: allows farm to grow Magic Crops.
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Specialists:
Wizard: allows farm to grow Magic Crops.
lover of chess, baduk, and civ 4.
capable of eating sin, removing negative energy, and healing while sleeping.
capable of eating sin, removing negative energy, and healing while sleeping.
-
- Posts: 1
- Joined: Wed Aug 25, 2021 9:28 pm
Re: city builder
Potion Shop (needs stone): Turns Magic Crops into Potions
Defined buildings and specialists:
Hire a wizard and build a Potion Shop
My City:
Defined buildings and specialists:
Spoiler (Show/Hide)
Buildings:
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Potion Shop (needs stone): Turns Magic Crops into Potions
Specialists:
Wizard: allows farm to grow Magic Crops.
Carpenter: repairs and builds wooden structure
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Potion Shop (needs stone): Turns Magic Crops into Potions
Specialists:
Wizard: allows farm to grow Magic Crops.
Carpenter: repairs and builds wooden structure
Hire a wizard and build a Potion Shop
My City:
Spoiler (Show/Hide)
Buildings: 3
Specialists: 1
Resources: Stone, Potions, (Magic Crops immediately used as ingredients)
1 Quarry producing Stone
1 Farm producing Magic Crops
1 Potion Shop turning Magic Crops into Potions
1 Wizard working on the Farm
Specialists: 1
Resources: Stone, Potions, (Magic Crops immediately used as ingredients)
1 Quarry producing Stone
1 Farm producing Magic Crops
1 Potion Shop turning Magic Crops into Potions
1 Wizard working on the Farm
- phillip1882
- Posts: 4
- Joined: Sat Jan 29, 2022 10:54 pm
Re: city builder
Potter: give ability to store items for later use, increases income by 3
my city:
Spoiler (Show/Hide)
Buildings:
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Potion Shop (needs stone): Turns Magic Crops into Potions
Specialists:
Wizard: allows farm to grow Magic Crops.
Carpenter: repairs and builds wooden structure
Potter: give ability to store items for later use, increases income by 3.
Farm: increases the number of available specialists by 2.
Tavern: increases happiness but decreases healthiness
Quarry: Allows construction of stone buildings.
Potion Shop (needs stone): Turns Magic Crops into Potions
Specialists:
Wizard: allows farm to grow Magic Crops.
Carpenter: repairs and builds wooden structure
Potter: give ability to store items for later use, increases income by 3.
Spoiler (Show/Hide)
2 farms, wizard, tavern.
add quarry
stats: happiness 1, healthiness -1, stone 1, income 3
add quarry
stats: happiness 1, healthiness -1, stone 1, income 3
lover of chess, baduk, and civ 4.
capable of eating sin, removing negative energy, and healing while sleeping.
capable of eating sin, removing negative energy, and healing while sleeping.